#pragma once
#include "stdafx.h"
#include "xml\tinyxml.h"
#include "../Game Objects/Header Files/CAnimation.h"
#include "../Game Objects/Header Files/CAnimationManager.h"
#include "../Game Objects/Header Files/CAnimatedObject.h"
#include "../Renderer/Header Files/CAssetManager_AL.h"

class CDataParser
{
public:
	static CDataParser* GetInstance()
	{
		static CDataParser* instance;
		return instance;
	}

	int LoadAnimation(string _szFileName, CAnimatedObject* _pOwner);

};